Videogame - “Pachamama” Barks samples.
For this project, I'm working primarily as a writer and narrative designer. This project has a much more narrative focus than Drawing Memories, as there are interactions with characters and quests they give you to advance the story. That’s why we’re using Twine.
GENERAL CONCEPT
Pachamama is a farm simulation and garden design game set in a post-apocalyptic world, deeply inspired by Latin American culture and landscapes. Through exploration and interaction with characters, the player seeks to restore the connection between humanity and nature, overcoming the challenges of a fractured world that still holds hope for renewal
• Main Mechanics:
◦ Cultivate and Care: The player analyzes samples, restores the land, plants seeds and design the garden
◦ Serene Exploration: Explore through varied landscapes such as mountains, valleys, and forests while discovering myths and legends of Pachamama.
◦ Gentle Interactions: Solve small challenges or assist villagers and spirits like nature beings with simple tasks.
1st Scene BARKS -
In the first scene of Pachamama, the MC awakens from a long slumber in a post-apocalyptic world devastated by time and neglect. What once may have been a lively landscape now appears dry, toxic, and desolate, with muted tones and traces of destruction.
While exploring the surroundings, the protagonist encounters Ooo, a character trapped between rocks who we later discover is a kind of door. Ooo explains that he’ve been awake for a few hours and asks for our help to free them. At the same time, they mention hearing sounds coming from the east for a while. Despite our attempts, we are unable to free them, prompting us to head east in search of help.
To the east, the protagonist finds a group of people gathered. Like us, they’ve recently awakened and share the confusion of not understanding what is happening in this strange world. The group includes a variety of characters: curious children, a hopeful young woman, a serious man, an old man, and a cluster of adults trying to make sense of their situation.
OOO
"Finally, someone else awake! Hey, I’m stuck here. Can you help me out?"
"I’ve been hearing noises from over there... I wonder who’s making them."
"This isn’t how I imagined meeting someone new. I could use a hand here!"
"Do you know where we are? I’ve been stuck for a while, trying to remember."
"You should go check those noises out. I’ll be here... as usual, stuck."
CHILDREN
"I just woke up... Is this a dream? Everything looks so strange."
"Do you think this place has games? It feels a bit scary, but fun!"
"What is that over there? It’s glowing... or maybe it’s just shiny dirt."
"I tried planting a stick, but nothing happened. Do you think it needs magic?"
"Where are we? I’ve never seen a place like this before!"
YOUNG WOMAN
"This feels like a dream, but my hands are dirty, so maybe it’s real?"
"Have you noticed? The air smells different, like it's full of memories."
"What happened to this place? I can’t remember anything before waking up."
"If only we could understand what’s going on... Maybe the land remembers."
"I think we just woke up, but everything feels... old and tired."
SERIOUS MAN
"None of this makes sense. Who brought us here, and why?"
"The ground feels... wrong. It’s like the world is trying to speak to us."
"I don’t know where we are, but we’ll need to stay alert. Just in case."
"Waking up here feels like a bad joke. Let’s figure out what’s going on."
"Did anyone else notice the strange cracks in the rocks? Something’s not right."
OLD MAN
"I’ve lived a long time... but I don’t remember anything about this wasteland."
"Ah, I used to sell junk in my house. Now I feel like a young adventurer with an eye for treasure!"
"I’d help move those rocks, but my new youthful energy doesn’t like heavy lifting!"
"Back in the day, I’d nap through afternoons. Now? I’m surviving with style."
"Sure, the world ended. But at least my back pain did too!"
ADULTS
"This place is so quiet... too quiet. I feel like something is watching us."
"We need to stay calm. Let’s try to figure out where we are."
"It’s strange, isn’t it? I don’t remember how I got here, just waking up."
"Maybe if we stick together, we can make sense of all this."
"The land seems damaged... Do you think we can fix it somehow?"
If you don’t do anything, or take too long to talk to everyone, some characters will start to get tired and a little cranky and anxious.
Ooo
"Hey, uh... I’m still stuck here. You didn’t forget, right?"
"You’re taking your time, huh? No rush... except I can’t feel my... anything."
"So, uh, are we doing something about these rocks? Or is this our new hangout spot?"
"I hate to interrupt your deep thinking, but my situation is still very rocky over here."
"If you were waiting for me to magically move... bad news, I need help."
CHILDREN
"My legs are tired... Can we sit down somewhere?"
"Are we going to stay here forever? It’s boring!"
"I think I’m hungry... Or maybe just bored. What are we waiting for?"
YOUNG WOMAN
"I don’t like sitting still... It makes me feel like time is slipping away."
"We should do something. Standing around won’t solve anything."
"If you need help deciding what to do, just let me know. I can’t take this stillness."
SERIOUS MAN
"Every moment we stand here is a moment we could be using to figure things out."
"The longer we wait, the more vulnerable we are. Think about that."
"This isn’t a time for overthinking. We need action, now."
OLD MAN
"I swear, if we don’t move soon, I’ll turn into one of these rocks. And trust me, cranky rocks are not fun!"
"If I sit down now, I’m not getting back up! So… are we doing something, or is this the apocalypse’s nap hour?"
"Ah, this standing around is bad for my youthful knees! Let’s move before I turn ancient again!"
ADULTS
"It feels like the land itself is waiting for us to act. What are we doing?"
"If we’re not going to help, then let’s at least move somewhere else."
"People don’t get anywhere by standing still, you know."